DISILLUSION: GAME PITCH
as a practical work for a bachelor's degree
"Disillusion" is a game that shows a truly mysterious, illusionistic, dark and
paranormal world. 
The architecture of buildings, interiors or the costumes themselves was taken from gothic style that blends perfectly with the atmosphere of the world. 
While playing Disillusion, the recipient will be faced with the task of solving the riddle of the curse on the main character of the production. 
During the game, he will have to use his cleverness, drawing logical conclusions, combining facts or perceptive eye. 
The game will contain many references to pop culture, history and the works of M. C.
Escher and G. B. Piranesi.

Start screen concept
inspired by M. C. Escher's "Relativity" 
Background implemented and rendered in Blender
Models made in MagicaVoxel
MAIN MANU CONCEPTS
Inspired by M. C. Escher's "Mezzotint, 4th state"
Background implemented and rendered in Blender
Models made in MagicaVoxel
INSPIRATION MOODBOARD
M. C. Escher's works
Carriage model presentation​​​​​​​
Models made in MagicaVoxel
Outline of the story
"Playing the role of Bapir, a character with a different skin color, wearing
a truly aristocratic outfit that possesses heterochromia obtained under strange circumstances during the accident several years earlier. 
We start the whole adventure next to the our giant mansion. Another attempt to restore the eyes to their former condition failed. 
However, after long journey through Europe, we are finally able to rest for a while. But is it surely? Our butler at the very entrance gives us a sealed letter, handing it over to us
a message requesting that it be opened immediately. We do that too. 
After breaking up the seal, however, follows an unprecedented anomaly, and now the story takes on meaning. 
In from the content of the letter, we read that Kassandra is able to cure us of perceptual disorders colors that appear more and more in our lives, which becomes very troublesome, and at the same time, it can permanently take away our sight. 
It's all to be the curse that stayed sealed in an ancient vase that broke during the accident that occurred years back. 
We immediately remember this chilling incident and through the next minutes we are under the influence of visual disturbances. Information follows that in order to unleash evil powers, Kassandra had to cast illusions on our court. From now everything will be completely different, but we'll find out for ourselves later. 
To the final ritual has taken place, we need to collect some necessary ingredients and items, which are hidden in various rooms of the manor. 
Once we do that, Kassandra will appear the next day and perform the ritual."
Auto opening/closing doors
Implemented  from blueprints in Unreal Engine 4
Models made in MagicaVoxel
insect models moodboards
Models made in MagicaVoxel
References searched with Google
Mansion model and inspiration moodboar presentation
Models made in MagicaVoxel
References searched with Google
character walking animation
Model made in MagicaVoxel
vision of the "color change" 
mechanics
Models made in MagicaVoxel

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